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Constructors of geometric primitives in domain ontologies for urban environments

机译:城市环境领域本体中几何图元的构造方法

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摘要

A sustainable urban environment requires an integration of documentation and management systems in surveying and planning applications for different kinds of services involving services and processes. Traditional GIS approaches are geo-referenced to 2D information or, more recently, to a virtualized environment arising from the reprojection of textured views on 3D models. In this work, a tool for extracting dominant planes from dense 3D range information is applied for the automatic identification of structural elements (fa?ades, ground and roofs) and their automatic labelling in terms of data of dominant planes. This tool is integrated inside the software platform UvaCad. The constructor of urban geometric primitives is given as a generator of 3D chains corresponding to the grouping of maximal planar quadrilaterals with ”similar properties” for the normal unit vector. As a by-product, one has a semi-automatic volumetric segmentation of small urban environments as support for the development of a Domain Ontology in urban environments. Our methodology is illustrated with some examples corresponding to small villages and typical central squares (Plaza Mayor) of old Spanish cities.
机译:可持续的城市环境要求在调查和规划涉及服务和流程的各种服务的应用程序时,将文档和管理系统集成在一起。传统的GIS方法在地理上引用了2D信息,或者最近引用了3D模型上纹理视图的重新投影所产生的虚拟化环境。在这项工作中,一种用于从密集3D范围信息中提取主导平面的工具被用于自动识别结构元素(立面,地面和屋顶)并根据主导平面的数据对其进行自动标注。该工具集成在软件平台UvaCad中。城市几何图元的构造函数以3D链的生成器形式给出,该3D链对应于法线单位向量具有“相似属性”的最大平面四边形的分组。作为副产品,对小型城市环境进行半自动体积分割,以支持在城市环境中开发领域本体。我们的方法通过一些示例来说明,这些示例对应于西班牙古老城市的小村庄和典型的中央广场(马约尔广场)。

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