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首页> 外文期刊>Electronic Colloquium on Computational Complexity >Hardness of an Asymmetric 2-player Stackelberg Network Pricing Game
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Hardness of an Asymmetric 2-player Stackelberg Network Pricing Game

机译:非对称两人Stackelberg网络定价游戏的难度

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Consider a communication network represented by a directed graph G=(VE) of n nodes and m edges. Assume that edges in E arepartitioned into two sets: a set C of edges with a fixednon-negative real cost, and a set P of edges whose emph{price} should instead be set by a emph{leader}. This is done with the final intent of emph{maximizing} the payment she will receive for their use by a emph{follower}, whose goal is to select for his communication purposes a emph{minimum-cost} (w.r.t. to a given objective function) subnetwork of G. In this paper, we study the natural setting in which the follower computes a emph{single-source shortest paths tree} of G, and then returns to the leader a payment equal to the emph{sum} of the selected priceable edges. Thus, the problem can be modeled as a one-round two-player emph{Stackelberg Network Pricing Game (SNPG)}, with the additional complication that the objective functions of the two players are emph{asymmetric}. Indeed, the revenue provided to the leader by any of her selected edges is simply its price, while the cost of such an edge in the minimization function of the follower is given by its price multiplied by the number of paths (emanating from the source) it belongs to. As we will see, this asymmetry makes the problem much harder than other previously studied symmetric SNPGs. More precisely, we show that for any 0">0, unless p=p, the problem is not approximable within n12? , while if G is unweighted and the leader can only decide which of her edges enter in the solution, then the problem is not approximable within n13? . On the positive side, when edges in C happen to form the common emph{unweighted star network} topology, then we show the problem becomes px-hard, and admits a 92-approximation algorithm. Furthermore, for general instances, we devise a emph{strongly} polynomial-time O(n)-approximation algorithm, which favorably compares against the powerful emph{single-price} algorithm.
机译:考虑由n个节点和m个边缘的有向图G =(VE)表示的通信网络。假设将E中的边分为两组:一组边C具有固定的非负实际成本,一组边P由 emph {leader}代替,其 emph {price}应当设置。这是根据 emph {maximize}的最终意图完成的,而 emph {follower}将会使用该收据,而 emph {follower}的目的是出于沟通目的选择 emph {minimum-cost}(写成在本文中,我们研究了跟随者计算G的 emph {单源最短路径树},然后向领导者返回等于 emph {的付款的自然环境。总和}。因此,该问题可以被建模为单人两人游戏 emph {Stackelberg网络定价游戏(SNPG)},另外还复杂的是,两个玩家的目标功能是 emph {asymmetric}。实际上,由领导者选择的任何一条边提供给领导者的收入就是其价格,而跟随者最小化功能中的一条边的成本则由其价格乘以路径数(从源头发出)得出它属于。正如我们将看到的,这种不对称性使该问题比以前研究过的其他对称SNPG更加困难。更确切地说,我们表明对于任何0“ 0,除非 p = np,否则问题在n12?内不是可近似的,而如果对G进行加权,并且领导者只能确定她的哪条边进入了解,则从正方面来看,当C中的边碰巧形成常见的 emph {unweighted star network}拓扑时,我们证明问题变得 apx-hard,并采用了92近似算法此外,在一般情况下,我们设计了 emph {strong}多项式时间O(n)近似算法,可以与强大的 emph {single-price}算法进行比较。

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