...
首页> 外文期刊>Education Sciences >Reflections on the Use of Iterative, Agile and Collaborative Approaches for Blended Flipped Learning Development
【24h】

Reflections on the Use of Iterative, Agile and Collaborative Approaches for Blended Flipped Learning Development

机译:关于使用迭代,敏捷和协作方法进行混合式翻转学习开发的思考

获取原文
           

摘要

E-learning experiences are widely becoming common practice in many schools, tertiary institutions and other organisations. However despite this increased use of technology to enhance learning and the associated investment involved the result does not always equate to more engaged, knowledgeable and skilled learners. We have observed two key prevalences. The first is an ingrained, and often unquestioned, set of beliefs and expectations held by the majority of people who have experienced formal education, and who are involved in the development of eLearning and blended learning experiences. These beliefs tend to impact the overall design of what a blended type of learning experience might consist of. The second prevalence is for educational institutions to embark on large-scale eLearning developments, which by their scale can prove problematic. In part because it is a long time before the school or organisation sees any benefit and there is an up-front cost before any learning value is realised. In this paper we will be discussing our experiences of the implementation of a large-scale blended-learning project at Unitec, a tertiary institution in Aotearoa, New Zealand. Approaches taken to implement the development were iterative and based on a phased rollout, with each subsequent stage being informed by the ones before it. Our discussion draws on personal reflections associated with three different perspectives and a variety of roles during the three initial phases of the change making process. Our overall aim is to share our contextualised experiences, to add to the knowledge base on blended learning, and to provide some general, practical recommendations.
机译:电子学习经验已在许多学校,大专院校和其他组织中广泛普及。但是,尽管增加了使用技术来提高学习水平,并且涉及了相关的投资,但结果并不总是等同于更具参与性,知识和技能的学习者。我们已经观察到两个主要的流行。首先是大多数受过正规教育,参与电子学习和混合学习体验开发的人们所拥有的根深蒂固的信念和期望,通常是毫无疑问的。这些信念往往会影响混合型学习经历的总体设计。第二种普遍现象是,教育机构着手进行大规模的电子学习发展,从规模上看,这是有问题的。部分原因是学校或组织要想获得任何收益还需要很长时间,并且要实现任何学习价值还需要一笔前期成本。在本文中,我们将讨论在新西兰奥特阿罗阿大专院校Unitec实施大规模混合学习项目的经验。实施开发所采用的方法是迭代的,并且基于分阶段的部署,每个后续阶段均由其之前的阶段提供信息。我们的讨论借鉴了在变更制定过程的三个初始阶段中与三种不同观点和各种角色相关联的个人思考。我们的总体目标是分享我们的情境化体验,增加混合学习的知识基础,并提供一些一般性的实用建议。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号