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首页> 外文期刊>Issues in Information Systems >IMPACT OF USERS' MOTIVATION ON GAMIFIED CROWDSOURCING SYSTEMS: A CASE OF STACKOVERFLOW
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IMPACT OF USERS' MOTIVATION ON GAMIFIED CROWDSOURCING SYSTEMS: A CASE OF STACKOVERFLOW

机译:用户动机对授权的众包系统的影响:堆栈溢出的情况

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Companies like StackOverflow use crowdsourcing and gamification to entice users to participate in the answering ofquestions in the online forums. StackOverflow has overwhelmingly become the go to place for users to seek help withprogramming related questions. This research aims to investigate what factors influence the users on StackOverflowto participate. We survey 200 of the highest ranked users on StackOverflow. We asked them questions related to bothextrinsic and intrinsic motivations. Surprisingly, we found that for the highest ranked users on StackOverflow intrinsicmotivations like helping others, reciprocity, and making an impact are more important than financial gains andorganizational pressures.
机译:像StackOverflow这样的公司使用众包和游戏化来吸引用户参与在线论坛中的问题解答。绝大多数情况下,StackOverflow已成为用户寻求有关编程相关问题的帮助的场所。本研究旨在调查哪些因素会影响StackOverflow上的用户参与。我们对StackOverflow上排名最高的200位用户进行了调查。我们向他们询问了与外部动机和内在动机有关的问题。令人惊讶的是,我们发现,对于StackOverflow上排名最高的用户,诸如帮助他人,互惠互利,产生影响等内在动机比财务收益和组织压力更为重要。

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