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Can Learners Become Teachers? Evaluating the Merits of Student Generated Content and Peer Assessment

机译:学习者可以成为老师吗?评估学生产生的内容和同行评估的优点

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Aim/Purpose: The aim of this project was to explore student perceptions of the value of both the creation of video content and exposure to other students’ work though peer assessment and inclusion of exemplars as unit material. Background: The research was in a first year information technology flipped-learning unit, where the assessment involved students developing video presentations that were peer assessed and exemplars incorporated into the unit as teaching material. Methodology: Data was gathered using a mixed methods approach using an online questionnaire followed by semi-structured interviews with a selection of questionnaire respondents. The interviews were designed to further explore issues identified from the analysis of the questionnaire data. Contribution: Informs on student perceptions of peer review and the integration of student generated content into University teaching. Findings: Most students enjoyed the video assessment (58%) with many preferring it to a written or programming task (55-58%). In the subsequent peer assessment, many liked seeing the work of others (67%) and found the approach engaging (63%) yet some other perceptions were mixed or neutral. Recommendations for Practitioners: University IT students generally enjoyed and perceived peer assessment and found student generated content to be valuable. Recommendation for Researchers: Further investigation of peer review and student generated content in contexts where the student cohort represents a variety of cultures and age categories Impact on Society: Contributes to a body of knowledge regarding peer assessment and student generated educational materials. Future Research: Future work is needed to better understand this domain, in particular the role of learners’ individual differences in order to successfully integrate these approaches into modern learning environments.
机译:目的/目的:该项目的目的是通过同伴评估和将范本作为单元材料,探索学生对视频内容的创造价值以及对其他学生作品的了解的价值。背景:这项研究是在第一年的信息技术翻转学习单元中进行的,该评估涉及学生开发视频演示文稿,该视频演示文稿是经过同行评估的,并且将示例作为教学材料并入该单元中。方法:采用在线调查表的混合方法收集数据,然后进行半结构化访谈,并选择调查表的受访者。访谈旨在进一步探讨从问卷数据分析中发现的问题。贡献:告知学生对同行评审的看法,以及将学生产生的内容整合到大学教学中。调查结果:大多数学生喜欢视频评估(58%),而很多学生则更喜欢书面或编程任务(55-58%)。在随后的同行评估中,许多人喜欢看到其他人的工作(67%),发现这种方法很吸引人(63%),但其他一些看法则是混杂或中立的。给从业者的建议:大学IT的学生通常喜欢并感觉到同伴评估,并发现学生产生的内容很有价值。给研究人员的建议:在学生群体代表各种文化和年龄类别的情况下,对同行评议和学生产生的内容进行进一步调查对社会的影响:有助于有关同行评议和学生产生的教育材料的知识体系。未来研究:需要进行进一步的工作才能更好地理解这一领域,尤其是学习者个体差异的作用,以便将这些方法成功地整合到现代学习环境中。

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