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Computer Game Addiction and Loneliness in Children

机译:儿童电脑游戏成瘾与孤独感

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Background: We aimed to determine the level of computer game addiction and loneliness among 9-10-yr-old children. Methods: The study was conducted with 4th-grade students at a primary school, located at the city center, during 2017-2018 academic years. There was no sampling in the research, all 4th-grade students of the school were reached. “Personal Information Form”, “Computer Game Addiction Scale” and “UCLA Loneliness Scale” were used for collecting data. Mann Whitney U test, Kruskal Wallis test, and Correlation Analysis were used to evaluate the data of the research. Results: 50.7% (n=104) of the students were female, most frequent number of sister/brother was one 39.0% (n=80), both their mother 31.7% (n=65) and their father 34.1% (n=69) were mostly high school graduated. The average scores that students got from the scales were; 48.66±.27.02 (min.: 21.00, max.: 105) for “Computer Game Addiction Scale” and 40.55±8.50 (min: 22.00, max.: 64) for “UCLA Loneliness Scale”. A weak, positive and significant relationship was found between students’ loneliness scale scores and computer game addiction scale scores (r=0.357; P0.000). Conclusion: A significant relationship was found between students’ computer game addiction and loneliness. It is suggested to perform children’s loneliness and computer game addiction assessments, evaluate effectiveness and establish a rehabilitating treatment system among school-hospital-family for abnormal cases.
机译:背景:我们旨在确定9-10岁儿童中计算机游戏成瘾和孤独感的程度。方法:该研究是在2017-2018学年期间对位于市中心的一所小学的四年级学生进行的。该研究没有抽样,所有的四年级学生都到达了。使用“个人信息表”,“计算机游戏成瘾量表”和“ UCLA孤独感量表”收集数据。 Mann Whitney U检验,Kruskal Wallis检验和相关分析用于评估研究数据。结果:50.7%(n = 104)的学生为女性,姐姐/兄弟的最频繁的学生为39.0%(n = 80),母亲的31.7%(n = 65)和父亲的34.1%(n = 69)大多是高中毕业。学生从量表获得的平均分数为; “计算机游戏成瘾量表”为48.66±.27.02(最小值:21.00,最大值:105),“ UCLA孤独感量表”为40.55±8.50(最小值:22.00,最大值:64)。学生的孤独感量表分数与计算机游戏成瘾量表分数之间存在弱,积极和显着的关系(r = 0.357; P <0.000)。结论:学生的计算机游戏成瘾与孤独感之间存在显着的关系。建议进行儿童的孤独感和计算机游戏成瘾评估,评估有效性,并为异常情况在校医院家庭中建立康复治疗系统。

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