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Multidimensional Costas Arrays and Their Enumeration Using GPUs and FPGAs

机译:多维Costas阵列及其使用GPU和FPGA的枚举

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The enumeration of two-dimensional Costas arrays is a problem with factorial time complexity and has been solved for sizes up to 29 using computer clusters. Costas arrays of higher dimensionality have recently been proposed and their properties are beginning to be understood. This paper presents, to the best of our knowledge, the first proposed implementations for enumerating these multidimensional arrays in GPUs and FPGAs, as well as the first discussion of techniques to prune the search space and reduce enumeration run time. Both GPU and FPGA implementations rely on Costas array symmetries to reduce the search space and perform concurrent explorations over the remaining candidate solutions. The fine grained parallelism utilized to evaluate and progress the exploration, coupled with the additional concurrency provided by the multiple instanced cores, allowed the FPGA (XC5VLX330-2) implementation to achieve speedups of up to 30× over the GPU (GeForce GTX 580).
机译:二维Costas数组的枚举是阶乘时间复杂性的问题,并且已使用计算机集群解决了最大29个大小的问题。最近已经提出了更高维的Costas阵列,并且它们的性质也开始被人们所理解。据我们所知,本文首先提出了在GPU和FPGA中枚举这些多维数组的拟议实现,并首次提出了修剪搜索空间并减少枚举运行时间的技术。 GPU和FPGA实施都依赖于Costas阵列对称性,以减少搜索空间并在其余候选解决方案上执行并发探索。用于评估和进行探索的细粒度并行机制,再加上多个实例内核提供的额外并发性,使得FPGA(XC5VLX330-2)实现在GPU(GeForce GTX 580)上的速度提高了30倍。

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