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Light source estimation using feature points from specular highlights and cast shadows

机译:使用来自镜面高光和投射阴影的特征点进行光源估计

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A method for light sources estimation is proposed in this paper. The method utilizes feature points in cast shadows to estimate near light source positions from estimated source directions using specular highlights. There are several methods that can be used to estimate light sources from scene images, using either cast shadows or specular highlights. However, most of them are limited to directional light sources. The proposed method can estimate the positions and intensities of multiple near point light sources. Specular highlights on an object of known geometry are first used for light source direction estimation. Then, a discontinuity point in the object shape and the corresponding cast shadow on a ground plane are used for light source position estimation. Feature points obtained from an image of the cast shadow, however, can be inaccurate due to various factors. Information on diffused light reflected from Lambertian ground-plane surface is subsequently used to improve estimation accuracy. Experimental results were used to evaluate the performance of the proposed method.
机译:本文提出了一种光源估计方法。该方法利用投射阴影中的特征点使用镜面高光从估计的光源方向估计光源附近的位置。有多种方法可以使用投射阴影或镜面高光来估计场景图像中的光源。然而,它们中的大多数限于定向光源。所提出的方法可以估计多个近点光源的位置和强度。首先将已知几何形状的对象上的镜面高光用于光源方向估计。然后,将物体形状的不连续点和接地平面上的对应投射阴影用于光源位置估计。然而,由于各种因素,从投射阴影的图像获得的特征点可能不准确。随后使用关于从朗伯底面反射的散射光的信息来提高估计精度。实验结果用于评估该方法的性能。

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