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DOMINO: Trivalent Logic Semantics in Bivalent Syntax Clothes

机译:多米诺:二价语法衣服中的三价逻辑语义

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The paper describes a rather general software mechanism developed primarily for decision making in dynamic and uncertain environments (typical application: managing overbooking). DOMINO (Decision-Oriented Mechanism for "IF" as Non-deterministic Operator) is meant to deal with undecidability due to any kind of future contingents. Its description here is self-contained but, since a validation is underway within a much broader undertaking involving agent-oriented software, to impair redundancy, several aspects explained in very recent papers are here abridged. In essence, DOMINO acts as an "IF" with enhanced semantics: it can answer "YES", "NO" or "UNDECIDABLE in the time span given" (it renders control to an exception handler). Despite its trivalent logic semantics, it respects the rigours of structural programming and the syntax of bivalent logic (it is programmed in plain C++ to be applicable to legacy systems too). As for most novel approaches, expectations are high, involving a less algorithmic, less probabilistic, less difficult to understand method to treat undecidability in dynamic and uncertain environments, where postponing decisions means keeping open alternatives (to react better to rapid environment changes).
机译:本文介绍了一种相当通用的软件机制,主要是为在动态和不确定的环境中进行决策而开发的(典型应用程序:超量预订管理)。多米诺(DOMINO)作为非确定性算子的“面向决策的IF”机制,旨在处理由于任何未来可能产生的不确定性。这里的描述是独立的,但是,由于在涉及面向代理的软件的更广泛的工作中正在进行验证,以损害冗余,因此在最近的论文中解释了几个方面。本质上,DOMINO充当具有增强语义的“ IF”:它可以在给定的时间范围内回答“ YES”,“ NO”或“ UNDECIDABLE”(将控制权提供给异常处理程序)。尽管具有三价逻辑语义,但它仍然遵循结构化编程的严格性和二价逻辑的语法(它也以纯C ++编程,也适用于旧式系统)。对于大多数新颖的方法,期望值很高,涉及的算法较少,概率较小,难以理解的方法在动态和不确定的环境中无法确定,在这种情况下,推迟决策意味着保持开放的选择(对快速的环境变化做出更好的反应)。

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