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首页> 外文期刊>International Journal of Image, Graphics and Signal Processing >Adaptive Remote Sensing Texture Compression on GPU
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Adaptive Remote Sensing Texture Compression on GPU

机译:GPU上的自适应遥感纹理压缩

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摘要

Considering the properties of remote sensing texture such as strong randomness and weak local correlation, a novel adaptive compression method based on vector quantizer is presented and implemented on GPU. Utilizing the property of Human Visual System (HVS), a new similarity measurement function is designed instead of using Euclid distance. Correlated threshold between blocks can be obtained adaptively according to the property of different images without artificial auxiliary. Furthermore, a self-adaptive threshold adjustment during the compression is designed to improve the reconstruct quality. Experiments show that the method can handle various resolution images adaptively. It can achieve satisfied compression rate and reconstruct quality at the same time. Index is coded to further increase the compression rate. The coding way is designed to guarantee accessing the index randomly too. Furthermore, the compression and decompression process is speed up with the usage of GPU, on account of their parallelism.
机译:针对遥感纹理的强随机性和弱局部相关性等特点,提出了一种基于矢量量化的自适应压缩方法,并在GPU上实现。利用人类视觉系统(HVS)的特性,设计了一种新的相似度测量功能,而不是使用欧几里得距离。可以根据不同图像的属性自适应地获得块之间的相关阈值,而无需人工辅助。此外,设计了压缩期间的自适应阈值调整以提高重建质量。实验表明,该方法可以自适应地处理各种分辨率的图像。它可以同时获得满意的压缩率和重建质量。对索引进行编码以进一步提高压缩率。编码方式被设计为也保证随机访问索引。此外,由于GPU的并行性,压缩和解压缩过程可通过使用GPU来加快。

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