首页> 外文期刊>International journal of communications, network, and system sciences >Augmented Reality for Realistic Simulation Using Improved Snake and Picking Algorithm by Proportional Relational Expression
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Augmented Reality for Realistic Simulation Using Improved Snake and Picking Algorithm by Proportional Relational Expression

机译:使用改进的Snake和Picking算法的比例关系表达式实现逼真的模拟的增强现实

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In realistic simulation of mobile Augmented Reality, essential point is how to best depict occluded area in such a way that the user can correctly infer the depth relationships between real and virtual objects. However, if the constructed 3D map of real world is not accurate or the density is not sufficient to estimate the object boundary, it is very difficult to determine the occluded area. In order to solve this problem, this paper proposes a new method for calculating the occlusion area using the improved snake algorithm and picking algo-rithm by the proportional relational expression. First, we generated the wireframe by the DEM in the experimental region and mapped to CCD real image using visual clues. And then, we calculated the 3D information at the point where occlusion problem for a moving virtual target by the proposed method. Experimental results show the validity of the proposed approach under the environment in which partial occlusions occur.
机译:在移动增强现实的真实模拟中,关键点在于如何以用户可以正确推断真实对象与虚拟对象之间的深度关系的方式来最佳地描述遮挡区域。但是,如果所构建的真实3D地图不准确或密度不足以估计对象边界,则很难确定遮挡区域。为了解决这个问题,本文提出了一种新的方法,使用改进的snake算法计算遮挡区域,并通过比例关系表达式选择算法。首先,我们在实验区域中通过DEM生成线框,并使用视觉线索将其映射到CCD真实图像。然后,我们通过提出的方法在移动的虚拟目标的遮挡问题点计算了3D信息。实验结果表明了该方法在部分遮挡发生的环境下的有效性。

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