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Fast Parallel Sorting Algorithms on GPUs

机译:GPU上的快速并行排序算法

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This paper presents a comparative analysis of the three widely used parallel sorting algorithms: Odd- Even sort, Rank sort and Bitonic sort in terms of sorting rate, sorting time and speed-up on CPU and different GPU architectures. Alongside we have implemented novel parallel algorithm: min-max butterfly network, for finding minimum and maximum in large data sets. All algorithms have been implemented exploiting data parallelism model, for achieving high performance, as available on multi-core GPUs using the OpenCL specification. Our results depicts minimum speed-up19x of bitonic sort against oddeven sorting technique for small queue sizes on CPU and maximum of 2300x speed-up for very large queue sizes on Nvidia Quadro 6000 GPU architecture. Our implementation of full-butterfly network sorting results in relatively better performance than all of the three sorting techniques: bitonic, odd-even and rank sort. For min-max butterfly network, our findings report high speed-up of Nvidia quadro 6000 GPU for high data set size reaching 224 with much lower sorting time.
机译:本文对三种广泛使用的并行排序算法进行了比较分析:奇数-偶数排序,秩排序和Bitonic排序,其排序速率,排序时间和CPU和不同GPU架构上的加速方面均如此。除此以外,我们还实现了新颖的并行算法:最小-最大蝶形网络,用于在大型数据集中查找最小值和最大值。使用OpenCL规范在多核GPU上可以利用数据并行性模型实现所有算法,以实现高性能。我们的结果描述了在CPU上小的队列大小时,bitonic排序的最小速度提高了19倍,而在偶数排序技术下,对于Nvidia Quadro 6000 GPU架构上的非常大的队列来说,最大速度提高了2300x。我们对全蝶形网络进行排序的结果比双排序,奇偶和秩排序这三种排序技术都具有相对更好的性能。对于最小-最大蝶形网络,我们的研究结果报告称,Nvidia Quadro 6000 GPU的高速运行,可实现高达224个数据集,而排序时间却短得多。

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