首页> 外文期刊>International journal of digital multimedia broadcasting >Stereo 3D Mouse Cursor: A Method for Interaction with 3D Objects in a Stereoscopic Virtual 3D Space
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Stereo 3D Mouse Cursor: A Method for Interaction with 3D Objects in a Stereoscopic Virtual 3D Space

机译:立体3D鼠标光标:一种用于在立体虚拟3D空间中与3D对象进行交互的方法

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We introduce a different approach of applying stereoscopy principles to implement a virtual 3D pointing technique called stereo 3D mouse cursor (S3D-Cursor) based on two or more views of an ordinary mouse cursor. The basics of such an idea have already been applied as a by-product of some stereo-based visualization applications with usually less attention to its strengths or weaknesses as a generic alternative of its 2D counterpart in stereoscopic 3D space. Here, we examine if such an idea satisfies all or the main expected requirements of an abstract 3D cursor. Moreover, we analyze its accuracy and evaluate the applicability of this approach in terms of different efficiency factors. For this purpose, we have adapted a real-time point-based rendering software called QSplat to a multiview rendering version named QSplatMV. We have implemented the S3D-Cursor on top of this new application and developed a simple editing toolset for manipulating the virtual 3D objects. Our user evaluation results suggest the effectiveness of the approach in terms of detection accuracy and user satisfaction compared to using an ordinary mouse cursor on a conventional 2D screen.
机译:我们介绍了一种不同的方法,该方法基于普通鼠标光标的两个或多个视图,应用立体镜原理来实现称为立体声3D鼠标光标(S3D-Cursor)的虚拟3D指向技术。这种想法的基础已经被用作某些基于立体的可视化应用程序的副产品,通常在立体3D空间中作为其2D替代物的通用替代品时,通常较少关注其优缺点。在这里,我们检查这种想法是否满足抽象3D游标的全部或主要预期要求。此外,我们分析了其准确性,并根据不同的效率因素评估了该方法的适用性。为此,我们将名为QSplat的基于点的实时渲染软件改编为名为QSplatMV的多视图渲染版本。我们已经在此新应用程序的顶部实现了S3D光标,并开发了用于操作虚拟3D对象的简单编辑工具集。我们的用户评估结果表明,与在常规2D屏幕上使用普通鼠标光标相比,该方法在检测准确性和用户满意度方面是有效的。

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