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Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design

机译:策略游戏设计中的分层寻路和基于AI的学习方法

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Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelligence of the computer generated forces is limited. After some time, player gets used to the simulation making it less attractive and challenging. It is also costly and tedious to incorporate new rules for an existing game. The main motivation behind this research project is to improve the quality of artificial intelligence- (AI-) based on various techniques such asqualitative spatial reasoning(Forbus et al., 2002),near-optimal hierarchical pathfinding(HPA*) (Botea et al., 2004),and reinforcement learning(RL) (Sutton and Barto, 1998).
机译:策略游戏和模拟应用是一个令人兴奋的领域,有很多研究和研究机会。当前,大多数现有的游戏和模拟应用硬编码规则,因此计算机生成的力量的智能受到限制。一段时间后,玩家习惯了模拟,从而降低了吸引力和挑战性。合并现有游戏的新规则也很昂贵且乏味。该研究项目的主要动机是基于定性空间推理(Forbus等人,2002),近最佳分层寻路(HPA *)(Botea等人)等各种技术来提高人工智能(AI)的质量。 (2004)和强化学习(RL)(Sutton and Barto,1998)。

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