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首页> 外文期刊>International Journal of Computer Engineering Research >Real-time operating system (RTOS) with application to play models
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Real-time operating system (RTOS) with application to play models

机译:实时操作系统(RTOS)与应用程序一起播放模型

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摘要

It is very important to improve the design of the real-time operating system (RTOS) especially if we want to use it in some special devices. Numerous researches have accepted conventional RTOS as being the customary approach for designing devices used by children. This is because these are able to facilitate the implementation different criteria such as clustering, stability and alternate programs. In this paper, numerous publications have been analyzed to observe the performance of the RTOS when it is subjected to varied constraints. The study focuses on a review of RTOS in relation to play models to analyze their capabilities on various computing platforms and OSs. The publications which we have collected have been sorted out to comprehensively review thereby leading to the configuration of several factors affecting the features within the system. Likewise, statistics and results have facilitated adoption of a more focused approach towards the development of RTOS. While this program ranks clustering and performance as being the highest RTOS criteria for all applications, alternate programs considered this to be the least important. Thus, criteria choice becomes an important issue to address.
机译:改进实时操作系统(RTOS)的设计非常重要,特别是如果我们要在某些特殊设备中使用它的话。许多研究已经接受传统的RTOS作为设计儿童使用的设备的惯用方法。这是因为它们能够促进实现不同的标准,例如集群,稳定性和替代程序。在本文中,已经分析了许多出版物来观察RTOS在受到各种约束时的性能。这项研究的重点是对与游戏模型相关的RTOS进行回顾,以分析其在各种计算平台和OS上的功能。我们收集的出版物经过整理以进行全面审查,从而导致影响系统功能的几个因素的配置。同样,统计数据和结果促进了采用更集中的方法来开发实时操作系统。尽管此程序将群集和性能列为所有应用程序的最高RTOS标准,但备用程序认为这是最不重要的。因此,标准选择成为要解决的重要问题。

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