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Investigating Variations in Gameplay: Cognitive Implications

机译:调查游戏玩法中的差异:认知含义

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There is increasing interest in creating computer games for learning, problem solving, and other high-level cognitive activities. When investigating whether gameplay is conducive to such activities, gameplay is often studied as a whole. As a result, cognitive implications can be linked to the game but not to its structural elements. Given that gameplay arises from interaction between the player and the game, it is the structural components of interaction that should be investigated to better understand the design of gameplay. Furthermore, minor variations in the components of interaction can have significant cognitive implications. However, such variation has not been studied yet. Thus, to gain a better understanding of how we can study the effect of interaction on the cognitive aspect of gameplay, we conducted an exploratory investigation of two computer games. These games were isomorphic at a deep level and only had one minor difference in the structure of their interaction. Volunteers played these games and discussed the cognitive processes that emerged. In one game, they primarily engaged in planning, but in the other game they primarily engaged in visualizing. This paper discusses the results of our investigation as well as its implications for the design of computer games.
机译:创建用于学习,解决问题和其他高级认知活动的计算机游戏的兴趣日益浓厚。在调查游戏玩法是否有助于此类活动时,通常会整体研究游戏玩法。结果,认知含义可以与游戏联系在一起,但与游戏的结构元素无关。鉴于游戏性源自玩家与游戏之间的交互作用,因此应研究交互的结构性组成部分,以更好地理解游戏性的设计。此外,交互成分的微小变化可能会产生重大的认知影响。但是,尚未研究这种变化。因此,为了更好地了解我们如何研究交互作用对游戏玩法认知方面的影响,我们对两个计算机游戏进行了探索性调查。这些游戏在深度上是同构的,并且在交互结构上只有一个微小的差异。志愿者玩这些游戏并讨论了出现的认知过程。在一个游戏中,他们主要从事规划,但在另一游戏中,他们主要从事可视化。本文讨论了我们的调查结果及其对计算机游戏设计的影响。

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