首页> 外文期刊>International journal of computer games technology >Procedural Content Graphs for Urban Modeling
【24h】

Procedural Content Graphs for Urban Modeling

机译:用于城市建模的过程内容图

获取原文
       

摘要

Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding readability, manageability, and expressive power when addressing a variety of complex structural designs. Moreover, shape grammars aim at geometry specification and do not facilitate integration with other types of content, such as textures or light sources, which could rather accompany the generation process. We present procedural content graphs, a graph-based solution for procedural generation that addresses all these issues in a visual, flexible, and more expressive manner. Besides integrating handling of diverse types of content, this approach introduces collective entity manipulation as lists, seamlessly providing features such as advanced filtering, grouping, merging, ordering, and aggregation, essentially unavailable in shape grammars. Hereby, separated entities can be easily merged or just analyzed together in order to perform a variety of context-based decisions and operations. The advantages of this approach are illustrated via examples of tasks that are either very cumbersome or simply impossible to express with previous grammar approaches.
机译:例如,针对虚拟城市环境的大规模过程内容创建是一项困难但重要的挑战。形状语法是建筑建模中流行的有效示例,但在处理各种复杂的结构设计时,它们在可读性,可管理性和表达能力方面存在明显的局限性。此外,形状语法的目标是几何形状规范,并且不便于与其他类型的内容(例如纹理或光源)集成,而这些内容可能会伴随生成过程。我们介绍了过程内容图,这是一种基于图的过程生成解决方案,它以可视化,灵活且更具表达性的方式解决了所有这些问题。除了集成处理各种类型的内容之外,此方法还引入了集合实体操作作为列表,从而无缝提供了形状语法本质上不可用的功能,例如高级过滤,分组,合并,排序和聚合。因此,分离的实体可以轻松合并或一起分析,以执行各种基于上下文的决策和操作。通过非常繁琐的任务或以前的语法方法无法表达的任务示例说明了这种方法的优点。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号