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Acceptance Threshold: A Bidimensional Research Method for User-Oriented Quality Evaluation Studies

机译:接受阈值:面向用户的质量评估研究的二维研究方法

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Subjective quality evaluation is widely used to optimize system performance as a part of end-products. It is often desirable to know whether a certain system performance is acceptable, that is, whether the system reaches the minimum level to satisfy user expectations and needs. The goal of this paper is to examine research methods for assessing overall acceptance of quality in subjective quality evaluation methods. We conducted three experiments to develop our methodology and test its validity under heterogeneous stimuli in the context of mobile television. The first experiment examined the possibilities of using a simplified continuous assessment method for assessing overall acceptability. The second experiment explored the boundary between acceptable and unacceptable quality when the stimuli had clearly detectable differences. The third experiment compared the perceived quality impacts of small differences between the stimuli close to the threshold of acceptability. On the basis of our results, we recommend using a bidimensional retrospective measure combining acceptance and satisfaction in consumer-/user-oriented quality evaluation experiments.
机译:主观质量评估被广泛用于优化系统性能,并将其作为最终产品的一部分。通常希望知道某个系统性能是否可以接受,即系统是否达到满足用户期望和需求的最低水平。本文的目的是研究在主观质量评估方法中评估质量总体接受度的研究方法。我们进行了三个实验,以开发我们的方法,并在移动电视的背景下,在异类刺激下测试其有效性。第一个实验研究了使用简化的连续评估方法评估整体可接受性的可能性。当刺激具有明显可检测的差异时,第二个实验探索了可接受质量和不可接受质量之间的界限。第三个实验比较了接近可接受阈值的刺激之间的微小差异对感知质量的影响。根据我们的结果,我们建议在以消费者/用户为导向的质量评估实验中,将接受度和满意度结合起来使用二维回顾性测度。

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