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Out of the Cube: Augmented Rubik's Cube

机译:走出魔方:增强魔方

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Computer gaming habits have a tendency to evolve with technology, the best being ones that immerse both our imagination and intellect. Here, we describe a new game platform, anAugmented Reality Rubik's cube. The cube acts simultaneously as both the controller and the game board. Gameplay is controlled by the cube, and game assets are rendered on top of it. Shuffling and tilting operations on the cube are mapped to game interaction. We discuss the game design decisions involved in developing a game for this platform, as well as the technological challenges in implementing it. Ultimately, we describe two games and discuss the conclusions of an informal user study based on those games.
机译:计算机游戏习惯倾向于随着技术而发展,最好的方式是沉浸在我们的想象力和智力中。在这里,我们描述了一个新的游戏平台,即增强现实魔方。多维数据集同时充当控制器和游戏板。游戏玩法由多维数据集控制,游戏资源呈现在多维数据集的顶部。多维数据集上的重排和倾斜操作映射到游戏交互。我们讨论了为此平台开发游戏所涉及的游戏设计决策,以及实现该游戏所面临的技术挑战。最终,我们描述了两个游戏,并讨论了基于这些游戏的非正式用户研究的结论。

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