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Platform for Distributed 3D Gaming

机译:分布式3D游戏平台

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摘要

Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.
机译:视频游戏通常在具有DirectX API的Windows平台上执行,并且需要高性能的CPU和图形硬件。对于在家庭,酒店或网吧等各种环境中普遍使用的游戏,在移动设备和性能适中的CE设备上运行游戏也是有益的,避免了在客厅中放置嘈杂的工作站或在每台设备中放置昂贵的计算机/控制台的麻烦。旅馆的房间。本文提出了一种新的跨平台方法,用于有线/无线局域网中的分布式3D游戏。我们介绍了用于通过网络将游戏图形数据传输到终端设备的新颖系统体系结构和协议。在中央服务器上同时执行视频游戏,以及将新颖的3D图形输出流传输到多个终端设备的新颖方法,可以访问低成本机顶盒和手持设备上的游戏,而这些设备本来就缺乏执行高质量游戏的能力图形输出。

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