首页> 外文期刊>International journal of computer games technology >Fast and Reliable Mouse Picking Using Graphics Hardware
【24h】

Fast and Reliable Mouse Picking Using Graphics Hardware

机译:使用图形硬件快速可靠地拾取鼠标

获取原文
       

摘要

Mouse picking is the most commonly used intuitive operation to interact with 3D scenes in a variety of 3D graphicsapplications. High performance for such operation is necessary in order to provide users with fast responses. Thispaper proposes a fast and reliable mouse picking algorithm using graphics hardware for 3D triangular scenes. Our approachuses a multi-layer rendering algorithm to perform the picking operation in linear time complexity. The objectspacebased ray-triangle intersection test is implemented in a highly parallelized geometry shader. After applying thehardware-supported occlusion queries, only a small number of objects (or sub-objects) are rendered in subsequent layers,which accelerates the picking efficiency. Experimental results demonstrate the high performance of our novel approach.Due to its simplicity, our algorithm can be easily integrated into existing real-time rendering systems.
机译:鼠标拾取是在各种3D图形应用程序中与3D场景进行交互的最常用的直观操作。为了向用户提供快速响应,这种操作必须具有高性能。本文针对3D三角场景提出了一种使用图形硬件的快速可靠的鼠标拾取算法。我们的方法使用多层渲染算法以线性时间复杂度执行拾取操作。基于对象空间的射线三角形相交测试是在高度并行的几何着色器中实现的。在应用了硬件支持的遮挡查询后,仅少量对象(或子对象)在后续层中呈现,这提高了拣选效率。实验结果证明了该新颖方法的高性能。由于其简单性,我们的算法可以轻松地集成到现有的实时渲染系统中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号