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Unreliable communication in high-performance distributed multi-agent systems: A ingenious scheme in high computing:

机译:高性能分布式多代理系统中的通信不可靠:高性能的巧妙方案:

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Designing of distributed consensus algorithms featuring accuracy, robustness, reliability, and speed of convergence is in high demand for various multi-agent applications. In this research, it has been investigated to device a novel design of distributed estimation algorithm which can tackle the problem of unreliable communication among multi-agents to achieve consensus on the average value of their initial values and must be capable of computing the total number of agents in the system under dynamically changing interaction topologies. A dynamically changing network topology is considered in this research with unreliable communication links, and four different scenarios are established to be analyzed for the proposed consensus-based distributed estimation algorithm. This study established a consensus for a dynamically changing interaction topology among agents, for addition of agents in the network with dynamically switching topology at any instant in communication, for removal of agents from the network with dynamically switching topology at any instant in communication, and for a fixed topology with link failure and a reconnection with the same agent after each iteration. The proposed algorithm paces up the rate of convergence by reducing the number of iteration, along with sure convergence of the designed algorithm using the concepts of stochastic differential equation theory, control system theory, algebraic graph theory, and algebraic matrix theory. Finally, in the end, simulation results are provided which are clear evidence to validate the effectiveness of theoretical results of the proposed algorithm in comparison to previously known consensus algorithms in terms of different performance parameters.
机译:对于各种多主体应用,对具有准确性,鲁棒性,可靠性和收敛速度的分布式共识算法的设计提出了很高的要求。在这项研究中,已经研究出一种新颖的分布式估计算法设计,该算法可以解决多智能体之间通信不可靠的问题,以实现其初始值平均值的共识,并且必须能够计算动态变化的交互拓扑下系统中的代理。在此研究中考虑了具有不可靠通信链路的动态变化的网络拓扑,并针对所提出的基于共识的分布式估计算法建立了四种不同的情况进行分析。这项研究为在代理之间动态更改交互拓扑,在通信中的任何时刻添加具有动态切换拓扑的网络中的代理,在通信中的任何时刻具有动态切换拓扑从网络中删除代理以及为网络中的代理建立了共识。具有链接故障的固定拓扑,并在每次迭代后与同一代理重新连接。所提出的算法通过减少迭代次数来加快收敛速度​​,并使用随机微分方程理论,控制系统理论,代数图论和代数矩阵论等概念对设计算法进行确定的收敛。最后,最后,提供了仿真结果,这些仿真结果清楚地证明了与不同性能参数方面的已知共识算法相比,所提出算法的理论结果的有效性。

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