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RECREATING CULTURAL HERITAGE ENVIRONMENTS FOR VR USING PHOTOGRAMMETRY

机译:利用照相术恢复虚拟现实的文化遗产环境

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In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (VR) using structure from motion (SfM) photogrammetry. The unique texture of heritage places makes them ideal for full photogrammetric capture. An optimized model is created from the photogrammetric data so that it is small enough to render in a real-time environment. The optimized model, combined with mesh maps (texture maps, normal maps, etc.) looks like the original high detail model. The capture of a whole space makes it possible to create a VR experience with six degrees of freedom (6DoF) that allows the user to explore the historic place. Creating these experiences can bring people to cultural heritage that is either endangered or too remote for some people to access. The workflow described in this paper will be demonstrated with the case study of Myin-pya-gu, an 11th century temple in Bagan, Myanmar.
机译:在本文中,我们提出了一种使用运动(SfM)摄影测量结构重建虚拟现实(VR)中文化遗产场所的工作流程。古迹的独特质感使其成为完整摄影测量的理想选择。根据摄影测量数据创建优化的模型,以使其足够小以在实时环境中进行渲染。结合网格图(纹理图,法线图等)的优化模型看起来像原始的高细节模型。捕获整个空间可以创建具有六个自由度(6DoF)的VR体验,允许用户探索历史景点。创造这些体验可以使人们拥有濒临灭绝的文化遗产,或者使某些人无法访问。本文描述的工作流程将以缅甸蒲甘11世纪寺庙Myin-pya-gu的案例研究为例。

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