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ON SCALE DEFINITION WITHIN CALIBRATION OF MULTI-CAMERA SYSTEMS IN MULTIMEDIA PHOTOGRAMMETRY

机译:多媒体照相术中多相机系统校准中的尺度定义

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In multimedia photogrammetry, multi-camera systems often provide scale by a calibrated relative orientation. Camera calibration via bundle adjustment is a well-established standard procedure in single-medium photogrammetry. When using standard software and applying the collinearity equations in multimedia photogrammetry, the refractive interfaces are modelled in an implicit form. This contribution analyses different calibration strategies for bundle-invariant interfaces. To evaluate the effects of implicitly modelling the refractive effects within a bundle adjustment, synthetic datasets are simulated. Contrary to many publications, systematic effects of the exterior orientations can be verified with simulated data. The behaviour of interior, exterior and relative orientation parameters is analysed using error-free synthetic datasets. The relative orientation of a stereo camera shows systematic effects, when the angle of convergence varies and when the synthetic interface is set up at different distances to the camera. It becomes clear, that in most cases the implicit modelling is not suitable for multimedia photogrammetry. An explicit modelling of the refractive interfaces is implemented into a bundle adjustment. This strict model is analysed and compared with the implicit form regarding systematic effects in orientation parameters as well as errors in object space. In a real experiment, the discrepancies between the implicit form using standard software and the explicit modelling using our own implementation are quantified. It is highly advisable to model the interfaces strictly, since the implicit modelling might lead to relevant errors in object space.
机译:在多媒体摄影测量中,多相机系统通常通过校准的相对方向来提供比例。通过束调整进行相机校准是单介质摄影测量中公认的标准程序。当使用标准软件并在多媒体摄影测量中应用共线性方程式时,折射界面以隐式形式建模。该贡献分析了束不变接口的不同校准策略。为了评估在束调整中对屈光效果进行隐式建模的效果,模拟了合成数据集。与许多出版物相反,可以通过模拟数据来验证外部定向的系统效果。使用无误差的合成数据集分析内部,外部和相对方向参数的行为。当会聚角度发生变化并且将合成接口设置为与摄像机的距离不同时,立体摄像机的相对方向会显示系统效果。很明显,在大多数情况下,隐式建模不适合多媒体摄影测量。屈光界面的显式建模被实现为束调整。对这种严格的模型进行了分析,并将其与关于方向参数的系统效果以及对象空间误差的隐式形式进行比较。在实际实验中,使用标准软件的隐式形式与使用我们自己的实现的显式模型之间的差异得以量化。强烈建议严格地对接口建模,因为隐式建模可能会导致对象空间中的相关错误。

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