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首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >A SYNTHETIC 3D SCENE FOR THE VALIDATION OF PHOTOGRAMMETRIC ALGORITHMS
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A SYNTHETIC 3D SCENE FOR THE VALIDATION OF PHOTOGRAMMETRIC ALGORITHMS

机译:用于验证照相算法的合成3D场景

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摘要

This paper describes the construction and composition of a synthetic test world for the validation of photogrammetric algorithms. Since its 3D objects are entirely generated by software, the geometric accuracy of the scene does not suffer from measurement errors which existing real-world ground truth is inherently afflicted with. The resulting data set covers an area of 13188 by 6144 length units and exposes positional residuals as small as the machine epsilon of the double-precision floating point numbers used exclusively for the coordinates. It is colored with high-resolution textures to accommodate the simulation of virtual flight campaigns with large optical sensors and laser scanners in both aerial and close-range scenarios. To specifically support the derivation of image samples and point clouds, the synthetic scene gets stored in the human-readable Alias/Wavefront OBJ and POV-Ray data formats. While conventional rasterization remains possible, using the open-source ray tracer as a render tool facilitates the creation of ideal pinhole bitmaps, consistent digital surface models (DSMs), true ortho-mosaics (TOMs) and orientation metadata without programming knowledge. To demonstrate the application of the constructed 3D scene, example validation recipes are discussed in detail for a state-of-the-art implementation of semi-global matching and a perspective-correct multi-source texture mapper. For the latter, beyond the visual assessment, a statistical evaluation of the achieved texture quality is given.
机译:本文介绍了用于验证摄影测量算法的综合测试世界的构造和组成。由于其3D对象完全由软件生成,因此场景的几何精度不会受到测量误差的影响,而测量误差是现有的现实世界地面真实性所固有的。生成的数据集覆盖6188个长度单位的13188区域,并暴露出与坐标专用的双精度浮点数的机器ε一样小的位置残差。它具有高分辨率纹理,可以在空中和近距离场景中使用大型光学传感器和激光扫描仪模拟虚拟飞行活动。为了专门支持图像样本和点云的派生,将合成场景存储在人类可读的Alias / Wavefront OBJ和POV-Ray数据格式中。尽管仍然可以进行常规的栅格化,但使用开源射线跟踪器作为渲染工具可以帮助创建理想的针孔位图,一致的数字表面模型(DSM),真实的正交镶嵌(TOM)和方向元数据,而无需编程知识。为了演示所构造的3D场景的应用,详细讨论了示例验证配方,以用于半全局匹配和透视校正多源纹理映射器的最新实现。对于后者,除了视觉评估之外,还对获得的纹理质量进行了统计评估。

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