首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >MODELLING BUILDING COSTS FROM 3D BUILDING MODELS – ESTIMATING THE CONSTRUCTION EFFORT FROM IMAGE-BASED SURFACE MODELS OF DRY-STONE SHEPHERD SHELTERS (KRAS, SLOVENIA)
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MODELLING BUILDING COSTS FROM 3D BUILDING MODELS – ESTIMATING THE CONSTRUCTION EFFORT FROM IMAGE-BASED SURFACE MODELS OF DRY-STONE SHEPHERD SHELTERS (KRAS, SLOVENIA)

机译:从3D建筑模型中建模建筑成本–从基于图像的干石制牧羊人庇护所(斯洛文尼亚,克什米尔)的表面模型中估算建筑效果

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In the second half of the 19th and early 20th century, sheep shepherds have built dry-stone shelters all over the Slovene Kras (or Karst) region. Despite being made out of stones that are interlocked without the use of any binding material, many of these vernacular constructions survived – even though sometimes only partially – the ravages of time. The fact that over one hundred fifty shepherd shelters are currently known is mainly due to the craftsmanship of their builders and thanks to (and even despite) their present location. A majority of these stone constructions can be found in areas that are nowadays forested, thus shielding them from weather-related or anthropogenic damage (because they are difficult to spot). This paper reports on the geometric documentation of those shelters using a photogrammetric computer vision pipeline, thereby mainly focussing on the difficulties that were encountered during this process. However, such image-based modelling approaches merely yield digital three-dimensional (3D) approximations of the shelters’ surface geometry (along with some sub-optimal colour data). Although these 3D surface models might be suitable to digitally preserve vulnerable vernacular buildings to some extent, they do not magically advance our understanding of them. The second part of this article focuses, therefore, on the extraction of archaeological information from these digital 3D constructions. More specifically, the total amount of stones, the total building time and the building cost regarding caloric energy expenditure are estimated for each of the digitised shelters. Although this assessment of architectural energetics provided useful insight into the building efforts and nutrient uptake of the shepherds, it also revealed many assumptions and shortcomings that often characterise archaeological information extraction from digital 3D models of buildings.
机译:在19世纪下半叶和20世纪初,牧羊人在斯洛文尼亚克拉斯(或喀斯特)地区遍布了干石棚。尽管由互锁的石头制成,而无需使用任何约束性材料,但许多这种本土建筑仍然幸免于难(即使有时只是部分时间)。当前已知有一百五十多个牧羊人避难所,这主要是由于其建造者的精湛技艺,以及(尽管有)目前的位置。在当今森林茂密的地区可以找到大多数这些石头建筑,从而使它们免受与天气相关的或人为的破坏(因为它们很难发现)。本文使用摄影测量的计算机视觉管道报告了这些避难所的几何文档,从而主要集中于此过程中遇到的困难。但是,这种基于图像的建模方法仅能生成避难所表面几何形状的数字三维(3D)近似值(以及一些次优的颜色数据)。尽管这些3D表面模型可能在某种程度上适合数字化保存易受攻击的乡土建筑,但它们并不能神奇地促进我们对它们的理解。因此,本文的第二部分着重于从这些数字3D结构中提取考古信息。更具体地,估计每个数字化避难所的石头总量,总建筑时间和与热量消耗有关的建筑成本。尽管对建筑能量学的评估为牧民的建筑工作和养分吸收提供了有用的见识,但它也揭示了许多假设和缺点,这些假设和缺点通常是从建筑物的数字3D模型中提取考古信息的特征。

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