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Designing Effective Mobile Augmented Reality Interactions

机译:设计有效的移动增强现实互动

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This paper is an extended abstract of the doctoral thesis [1] which attempts to fill the knowledge gap between user understanding and available Augmented Real- ity (AR) technology, a result of the general lack of user studies in AR and high-pace technology-driven AR development. The thesis pursues this goal by: (i) reviewing per- ceptual issues that relate to handheld AR in order to identify usability issues; (ii) review- ing handheld AR system utility in order to propose utility improvements; (iii) conducting empirical user studies to explore identified usability issues; (iv) designing, building and evaluating solutions that will enhance handheld AR utility and usability.
机译:本文是博士论文的扩展摘要[1],该论文试图填补用户理解与可用的增强现实(AR)技术之间的知识鸿沟,这是由于AR和高级技术普遍缺乏用户研究的结果驱动的AR开发。论文通过以下方式实现了这一目标:(i)审查与手持式AR相关的感知问题,以识别可用性问题; (ii)审查手持式AR系统实用程序,以提出实用程序改进; (iii)进行用户经验研究,以探索已发现的可用性问题; (iv)设计,构建和评估可增强手持式AR实用性和可用性的解决方案。

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