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Location-Aware Optimal Resource Selection Method for P2P-Based Contents Management and Real-Time Distribution

机译:基于P2P的内容管理和实时分发的位置感知最佳资源选择方法

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With the wide-spread use of high-speed network connections and high performance mobile/sensor terminals available, new interactive services based on real-time contents have become available over the Internet. In these services, end-nodes (e.g, smart phone, sensors), which are dispersed over the Internet, generates the real-time contents (e.g, live video, sensor data about human activity), and those contents are utilized to support many kinds of human activities seen in the real world. For the services, a new decentralized contents distribution system which can accommodate a large number of content distributions and which can minimize the end-to-end streaming delay between the content publisher and the subscribers is proposed. In order to satisfy the requirements, the proposed content distribution system is equipped with utilizing two distributed resource selection methods. The first method, distributed hash table (DHT)-based contents management, makes it possible for the system to efficiently decide and locate the server managing content distributions in completely decentralized manner. And, the second one, location-aware server selection, is utilized to quickly select the appropriate servers that distribute the streamed contents to all subscribers in real time. This paper considers the performance of the proposed resource selection methods using a realistic computer simulation and shows that the system with the proposed methods has scalability for a large-scale distributed system that attracts a very large number of users, and achieves real-time locating of the contents without degrading end-to-end streaming delay of content.
机译:随着高速网络连接和高性能移动/传感器终端的广泛使用,基于实时内容的新的交互式服务已经可以通过Internet获得。在这些服务中,分布在Internet上的终端节点(例如,智能手机,传感器)会生成实时内容(例如,实时视频,有关人类活动的传感器数据),并且这些内容用于支持许多在现实世界中看到的各种人类活动。对于服务,提出了一种新的分散式内容分发系统,该系统可以容纳大量的内容分发,并且可以最小化内容发布者和订户之间的端到端流传输延迟。为了满足要求,所提出的内容分发系统配备有利用两种分布式资源选择方法的设备。第一种方法是基于分布式哈希表(DHT)的内容管理,使系统有可能以完全分散的方式有效地决定和定位管理内容分发的服务器。并且,第二种是位置感知服务器选择,用于快速选择适当的服务器,这些服务器将流式内容实时分发给所有订户。本文使用现实的计算机模拟来考虑所提出的资源选择方法的性能,并表明采用所提出的方法的系统对于吸引大量用户的大规模分布式系统具有可伸缩性,并且可以实现对目标资源的实时定位。内容,而不会降低内容的端到端流传输延迟。

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