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3D Objects Tracking by MapReduce GPGPU-Enhanced Particle Filter

机译:通过MapReduce GPGPU增强的粒子过滤器跟踪3D对象

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摘要

Objects tracking methods have been wildly used in the field of video surveillance, motion monitoring, robotics and so on. Particle filter is one of the promising methods, but it is difficult to apply to real-time objects tracking because of its high computation cost. In order to reduce the processing cost without sacrificing the tracking quality, this paper proposes a new method for real-time 3D objects tracking, using parallelized particle filter algorithms by MapReduce architecture which is running on GPGPU. Our methods are as follows. First, we use a Kinect to get the 3D information of objects. Unlike the conventional 2D-based objects tracking, 3D objects tracking adds depth information. It can track not only from the x and y axis but also from the z axis, and the depth information can correct some errors in 2D objects tracking. Second, to solve the high computation cost problem, we use the MapReduce architecture on GPGPU to parallelize the particle filter algorithm. We implement the particle filter algorithms on GPU and evaluate the performance by actually running a program on CUDA5.5.
机译:对象跟踪方法已广泛用于视频监视,运动监视,机器人技术等领域。粒子滤波是一种很有前途的方法,但是由于其高昂的计算成本,因此难以应用于实时目标跟踪。为了在不牺牲跟踪质量的情况下降低处理成本,本文提出了一种新的实时3D对象跟踪方法,该方法采用了基于GPGPU的MapReduce架构的并行粒子滤波算法。我们的方法如下。首先,我们使用Kinect来获取对象的3D信息。与传统的基于2D的对象跟踪不同,3D对象跟踪会添加深度信息。它不仅可以从x和y轴进行跟踪,还可以从z轴进行跟踪,并且深度信息可以纠正2D对象跟踪中的某些错误。其次,为了解决高计算成本的问题,我们在GPGPU上使用MapReduce体系结构来并行化粒子滤波算法。我们在GPU上实现了粒子过滤器算法,并通过在CUDA5.5上实际运行程序来评估性能。

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