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Performance evaluation of a 3D multi-view-based particle filter for visual object tracking using GPUs and multicore CPUs

机译:使用GPU和多核CPU进行视觉对象跟踪的基于3D多视图的粒子过滤器的性能评估

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This paper presents a deep and extensive performance analysis of the particle filter (PF) algorithm for a very compute intensive 3D multi-view visual tracking problem. We compare different implementations and parameter settings of the PF algorithm in a CPU platform taking advantage of the multithreading capabilities of the modern processors and a graphics processing unit (GPU) platform using NVIDIA CUDA computing environment as developing framework. We extend our experimental study to each individual stage of the PF algorithm, and evaluate the quality versus performance trade-off among different ways to design these stages. We have observed that the GPU platform performs better than the multithreaded CPU platform when handling a large number of particles, but we also demonstrate that hybrid CPU/GPU implementations can run almost as fast as only GPU solutions.
机译:本文介绍了针对非常密集计算的3D多视图视觉跟踪问题的粒子滤波(PF)算法的深入而广泛的性能分析。我们利用NVIDIA CUDA计算环境作为开发框架,利用现代处理器的多线程功能和图形处理单元(GPU)平台,在CPU平台中比较PF算法的不同实现和参数设置。我们将实验研究扩展到PF算法的各个阶段,并在设计这些阶段的不同方法之间评估质量与性能之间的权衡。我们已经观察到,在处理大量粒子时,GPU平台的性能要优于多线程CPU平台,但是我们也证明,混合CPU / GPU实现的运行速度几乎与仅GPU解决方案一样快。

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