首页> 外文期刊>IIEEJ Transactions on Image Electronics and Visual Computing >Tristimulus Value Rendering of Wavelength-Dependent Phenomena Using Importance Sampling
【24h】

Tristimulus Value Rendering of Wavelength-Dependent Phenomena Using Importance Sampling

机译:使用重要性采样的波长相关现象的三刺激值渲染

获取原文
           

摘要

The paper proposes a novel method for rendering wavelength-dependent phenomena such as dispersion and interference of light in cooperation with Monte Carlo integration and importance sampling. The method, we call tristimulus value rendering, is simple and generates a physically correct image with less computational resource than a traditional spectral rendering. The tristimulus value rendering makes use of the property of human visual perception to sample several sets of wavelength of light in cooperation with importance sampling. Several examples including the effects of dispersion and interference of light demonstrate the usefulness of the proposed method.
机译:本文提出了一种与蒙特卡罗积分和重要性采样相结合的渲染与波长相关的现象(如光的色散和干涉)的新方法。与传统的光谱渲染相比,该方法称为三刺激值渲染,该方法简单且生成的物理正确图像的计算资源较少。三刺激值渲染利用人类视觉感知的特性与重要性采样配合对几组波长的光进行采样。包括色散和光干涉效应在内的几个例子证明了该方法的有效性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号