首页> 外文期刊>Arts >Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality
【24h】

Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality

机译:赛博朋克(Cyber​​punk)Redux:衍生于人类后中心视觉的丰富视野

获取原文
           

摘要

Our future effects on the earth, in light of the Anthropocene, are all dire expressions of a depleted world left in piles of detritus and toxic ruin—including the diminished human as an assemblage of impoverished existence, yet adumbrating that handicapped existence with an ersatz advanced technology. In the cyberpunk films, these expressions are primarily visual expressions—whether through written prose thick with densely dark adjectives describing the world of cyberpunk, or more widely known, the comic books and films of cyberpunk, whose representations have become classically understood as SF canon. The new films of the cyberpunk redux however, represent an evolution in cyberpunk visuality. Despite these debatable issues around this term, it will provide this paper with its primary object of visuality, that of the “rich sight”, a further term that arose from the allure created in the late 19th century development of department stores that innovated the display of the goods laid out in a spectacular view, presenting the shopper with a fantasy of wealth and fetishized objects which excited shoppers to purchase, but more paradoxically, creating the desire to see a fantasy that was at the same time also a reality. This particular and enframed view—so deeply embedded and beloved in our commodity-obsessed culture—is what I suggest so profoundly typifies the initial cyberpunk postmodern representation in the Blade Runner films, and its continuing popularity in the early part of the 21st century. Both films are influenced by Ridley Scott’s initial vision of the cinematic cyberpunk universe and organized as sequential narratives. Consequently, they serve as excellent examples of the evolution of this visual spectacular.
机译:鉴于人类世,我们对地球的未来影响都是枯竭世界的可怕表情,一堆堆的碎屑和有毒的废墟留下了这个世界–包括人类的减少,这是贫困生活的集合,但这种残缺的存在却随着先进的eratz而加剧技术。在赛博朋克电影中,这些表达方式主要是视觉表达,无论是通过书面浓密的深色形容词来形容赛博克的世界,还是更广为人知的赛博朋克的漫画书和电影,其表达方式已被经典地理解为科幻佳能。然而,赛博朋克的新电影代表了赛博朋克视觉效果的发展。尽管围绕此术语存在争议性问题,但它将为本文提供视觉的主要对象,即“丰富视野”,这是19世纪末百货商店发展产生的吸引力所创造的又一个术语,革新了陈列品。这些商品摆放在壮观的视野中,向购物者展示了幻想的财富和迷恋的物品,这激发了购物者的购买欲望,但更矛盾的是,人们渴望看到同时也是现实的幻想。我认为,这种特殊而en陷的观点深深植根于我们对大宗商品痴迷的文化之中,因此深深地代表了《银翼杀手》电影中最初的赛博朋克后现代表现形式,以及它在21世纪初期的持续流行。这两部电影均受雷德利·斯科特(Ridley Scott)对电影朋克电影世界的初见影响,并按顺序叙述。因此,它们是这种视觉壮观演变的极好例子。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号