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Influence of the Quality of Consumer Headphones in the Perception of Spatial Audio

机译:消费者耳机质量在空间音频感知中的影响

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High quality headphones can generate a realistic sound immersion reproducing binaural recordings. However, most people commonly use consumer headphones of inferior quality, as the ones provided with smartphones or music players. Factors, such as weak frequency response, distortion and the sensitivity disparity between the left and right transducers could be some of the degrading factors. In this work, we are studying how these factors affect spatial perception. To this purpose, a series or perceptual tests have been carried out with a virtual headphone listening test methodology. The first experiment focuses on the analysis of how the disparity of sensitivity between the two transducers affects the final result. The second test studies the influence of the frequency response relating quality and spatial impression. The third test analyzes the effects of distortion using a Volterra kernels scheme for the simulation of the distortion using convolutions. Finally, the fourth tries to relate the quality of the frequency response with the accuracy on azimuth localization. The conclusions of the experiments are: the disparity between both transducers can affect the localization of the source; the perception of quality and spatial impression has a high correlation; the distortion produced by the range of headphones tested at a fixed level does not affect the perception of binaural sound; and that some frequency bands have an important role in the front-back confusions.
机译:高品质的耳机可以产生逼真的声音沉浸感,再现双耳录音。但是,大多数人通常使用质量较差的消费类耳机,例如智能手机或音乐播放器随附的耳机。诸如弱的频率响应,失真以及左右换能器之间的灵敏度差异之类的因素可能是一些降级因素。在这项工作中,我们正在研究这些因素如何影响空间感知。为此,已经使用虚拟耳机收听测试方法进行了一系列或感知测试。第一个实验着重分析两个传感器之间的灵敏度差异如何影响最终结果。第二项测试研究了与质量和空间印象有关的频率响应的影响。第三次测试使用Volterra内核方案分析了失真的影响,从而使用卷积模拟了失真。最后,第四种尝试将频率响应的质量与方位定位的准确性联系起来。实验的结论是:两个换能器之间的差异会影响信号源的定位。对质量的印象与空间印象有高度的相关性;在固定水平上测试的耳机范围产生的失真不会影响双耳声音的感知;而且某些频段在前后混淆中起着重要作用。

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