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Drawing Free Trees Inside Simple Polygons Using Polygon Skeleton

机译:使用多边形骨架在简单多边形内绘制免费树

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Most of graph drawing algorithms draw graphs on unbounded planes. In this paper we introduce a new polyline grid drawing algorithm for drawing free trees on plane regions which are bounded by simple polygons. Our algorithm uses the simulated annealing (SA) method, and by means of the straight skeletons of the bounding polygons guides the SA method to uniformly distribute the vertices of the given trees over the given regions. Our results show improvements to the previous algorithms that use the SA method to draw graphs inside rectangles. To our knowledge, this paper is the first attempt for developing algorithms that draw graphs on regions which are bounded by simple polygons.
机译:大多数图形绘制算法都在无界平面上绘制图形。在本文中,我们介绍了一种新的折线网格绘制算法,用于在以简单多边形为边界的平面区域上绘制自由树。我们的算法使用模拟退火(SA)方法,并通过边界多边形的笔直骨骼引导SA方法将给定树的顶点均匀分布在给定区域上。我们的结果表明对以前使用SA方法在矩形内部绘制图形的算法的改进。就我们所知,本文是首次尝试开发在以简单多边形为边界的区域上绘制图形的算法的尝试。

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