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Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study

机译:禁欲诱发的互联网游戏戒断症状的轨迹:一项前瞻性研究

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Internet Gaming Disorder (IGD) is positioned in the appendix of the DSM-5 as a condition requiring further study. The IGD criteria refer to withdrawal symptoms, including irritability, anxiety, or sadness, that follow cessation of Internet gaming (APA, 2013). The aim of this study was to prospectively examine the nature of Internet gaming withdrawal symptoms, if they occur, under gaming abstinence conditions. This study employed a repeated-measures protocol to examine the cognitive-affective reactions of participants undertaking an 84-h Internet gaming abstinence period. The sample included individuals who met the IGD criteria as well as those who regularly played Internet games but did not meet the IGD criteria. Outcome variables included affect (positive and negative), psychological distress (depression, anxiety, stress), and Internet gaming withdrawal symptoms (craving/urge, thoughts about gaming, inability to resist gaming). A total of 24 participants ( M age = 24.6 years, SD = 5.8) were recruited from online gaming communities, and completed a series of online surveys before, during, and after abstaining from Massively Multiplayer Online (MMO) games. Both the IGD group and the non-IGD group experienced an abstinence-induced decline in withdrawal symptomatology, negative affect, and psychological distress. The IGD group experienced its largest decline in withdrawal symptomatology within the first 24 h of abstinence. These preliminary data suggest that gaming withdrawal symptoms may follow, at least initially, negative linear and quadratic trends. Further prospective work in larger samples involving longer periods of abstinence is required to verify and expand upon these observations.
机译:互联网游戏障碍(IGD)位于DSM-5的附录中,作为需要进一步研究的条件。 IGD标准指的是互联网游戏停止后的戒断症状,​​包括烦躁,焦虑或悲伤(APA,2013)。这项研究的目的是前瞻性地检查在游戏禁制条件下互联网游戏撤回症状(如果发生)的性质。这项研究采用重复测量协议来检查参加84小时互联网游戏禁戒期的参与者的认知情感反应。样本包括符合IGD标准的个人以及定期玩网络游戏但不符合IGD标准的个人。结果变量包括情感(正面和负面),心理困扰(抑郁,焦虑,压力)和互联网游戏退出症状(渴望/冲动,对游戏的想法,无法抵抗游戏)。从在线游戏社区招募了总共24名参与者(M年龄= 24.6岁,SD = 5.8),并且在放弃大型多人在线(MMO)游戏之前,之中和之后完成了一系列在线调查。 IGD组和非IGD组都经历了禁欲导致戒断症状的下降,负面影响和心理困扰。在戒酒的最初24小时内,IGD组的戒断症状下降最大。这些初步数据表明,游戏戒断症状至少在最初可能遵循负线性和二次趋势。需要对涉及更长禁欲期的较大样本进行进一步的前瞻性工作,以验证并扩大这些观察结果。

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