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Towards a Model of User Experience in Immersive Virtual Environments

机译:建立沉浸式虚拟环境中的用户体验模型

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摘要

There are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. Moreover, the notion of user experience is now abundant in the scientific literature without the fact that there are specific models for immersive environments. This paper aims at proposing and validating a model of User eXperience in Immersive Virtual Environment, including virtual learning environments. The model is composed of 10 components extracted from existing models (i.e., presence, engagement, immersion, flow, usability, skill, emotion, experience consequence, judgement, and technology adoption). It was validated in a user study involving 152 participants who were asked to use the edutainment application Think and Shoot and to complete an immersive virtual environment questionnaire. The findings lead us to a modified user experience model questioning new paths between user experience components (e.g., the influence of experience consequence on flow).
机译:虚拟现实技术的不断进步和虚拟环境的学习不断增长,为此,多项研究着重指出了其教学价值,知识转移和学习者的参与行为。而且,在没有沉浸式环境的特定模型的事实下,用户体验的概念在科学文献中现在非常丰富。本文旨在提出并验证沉浸式虚拟环境(包括虚拟学习环境)中的用户体验模型。该模型由从现有模型中提取的10个组成部分组成(即存在,参与,沉浸,流动,可用性,技能,情感,体验后果,判断和技术采用)。这项研究在一项涉及152名参与者的用户研究中得到了验证,这些参与者被要求使用教育娱乐应用程序Think and Shoot并完成沉浸式虚拟环境问卷调查。这些发现使我们得到了一种改进的用户体验模型,该模型质疑用户体验组件之间的新路径(例如,体验结果对流程的影响)。

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