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The head of Pixar Animation Studios talks tech with Stanford professor Pat Hanrahan.

机译:皮克斯动画工作室负责人与斯坦福大学教授Pat Hanrahan进行技术交流。

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The head of Pixar Animation Studios talks tech with Stanford professor Pat Hanrahan.With the release of Toy Story in 1995, Pixar Animation Studios President Ed Catmull achieved a lifelong goal: to make the world's first feature-length, fully computer-generated movie. It was the culmination of two decades of work, beginning at the legendary University of Utah computer graphics program in the early 1970s, with important stops along the way at the New York Institute of Technology, Lucasfilm, and finally Pixar, which he cofounded with Steve Jobs and John Lasseter in 1986. Since then, Pixar has become a household name, and Catmull's original dream has extended into a string of successful computer-animated movies. Each stage in his storied career presented new challenges, and on the other side of them, new lessons. In our interview this month, Catmull shares some of the insights he has gained over the past 40 years, from the best way to model curved surfaces to how art and science interact at Pixar.Interviewing Catmull is Stanford computer graphics professor Pat Hanrahan, a former Pixar employee who worked with Catmull on Pixar's acclaimed RenderMan rendering software, for which they share a Scientific and Engineering Oscar. Hanrahan's current research at Stanford focuses on visualization, image synthesis, virtual worlds, and graphics systems and architectures. He was elected to the National Academy of Engineering and the American Academy of Arts and Sciences and is a member of ACM Queue's Editorial Advisory Board.
机译:皮克斯动画工作室负责人与斯坦福大学教授Pat Hanrahan进行技术交流.1995年《玩具总动员》发布后,皮克斯动画工作室总裁Ed Catmull达成了终生目标:制作世界上第一个完整的,功能完整的电影电影。从1970年代初传奇的犹他大学计算机图形学程序开始,这是二十年工作的高潮,此后在纽约理工学院,卢卡斯电影公司以及后来与皮尔·史蒂夫共同创立的皮克斯公司都取得了重要的进展乔布斯(Jobs)和约翰·拉瑟特(John Lasseter)于1986年成立。此后,皮克斯(Pixar)成为家喻户晓的名字,而卡特姆(Catmull)的最初梦想也扩展到了一系列成功的计算机动画电影中。在他传奇的职业生涯的每个阶段都提出了新的挑战,而在另一方面,也提出了新的课程。在本月的采访中,Catmull分享了他在过去40年中获得的一些见解,从曲面建模的最佳方法到皮克斯的艺术与科学互动。与Catmull合作开发Pixar广受赞誉的RenderMan渲染软件的Pixar员工,与他们共享《科学与工程》奥斯卡奖。 Hanrahan在斯坦福大学的当前研究重点是可视化,图像合成,虚拟世界以及图形系统和体系结构。他当选为美国国家工程院和美国文理科学院,是 ACM Queue的编辑顾问委员会的成员。

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