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Animation of Tile-Based Games Automatically Derived from Simulation Specifications

机译:自动从仿真规范派生的基于图块的游戏动画

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Visual Languages (VLs) are beneficial particularly for domainspecific applications, since they can support ease of understanding by visual metaphors. If such a language has an execution semantics, comprehension of program execution may be supported by direct visualization. This closes the gap between program depiction and execution. To rapidly develop a VL with execution semantics a generator framework is needed which incorporates the complex knowledge of simulating and animating a VL on a high specification level. In this paper we show how a fully playable tile-based game is specified with our generator framework DEViL.We illustrate this on the famous Pacman1 game.
机译:视觉语言(VLs)特别有利于特定领域的应用,因为它们可以支持视觉隐喻的易于理解。如果这种语言具有执行语义,则可以通过直接可视化来支持对程序执行的理解。这弥合了程序描述和执行之间的鸿沟。为了使用开发语义快速开发VL,需要一个生成器框架,该框架包含了在高规格级别上模拟和动画化VL的复杂知识。在本文中,我们展示了如何使用生成器框架DEViL指定完全可玩的基于图块的游戏,并在著名的Pacman1游戏中对此进行了说明。

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