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New Approach to Develop the Messenger Application : From Client Server Design to P2P Implementation

机译:开发Messenger应用程序的新方法:从客户端服务器设计到P2P实施

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Client server application architecture is widely used in design and development of distributed application. Its advantage is the protocol design simplicity. However the architecture has several drawbacks such as server bottleneck and weak scalability. P2P architecture resolves these drawbacks by distributing computing tasks on both the client and server, making them equal in the system. However, P2P application development and protocol design are far difficult than client server model. This article proposes a solution to get the advantages of both models: the distributivity of the P2P architecture and the simplicity of the client server architecture. The solution uses local proxies, which interact with the client as the server and sharing information among them via P2P system. The solution is implemented and experimented for text information and services: messaging application.
机译:客户端服务器应用程序体系结构广泛用于分布式应用程序的设计和开发中。它的优点是协议设计简单。但是,该体系结构有几个缺点,例如服务器瓶颈和可伸缩性差。 P2P体系结构通过在客户端和服务器上分配计算任务来解决这些缺陷,从而使它们在系统中均等。但是,P2P应用程序开发和协议设计远比客户端服务器模型困难。本文提出了一种解决方案,以利用两种模型的优势:P2P体系结构的分布式性和客户端服务器体系结构的简单性。该解决方案使用本地代理,该代理与客户端作为服务器交互,并通过P2P系统在它们之间共享信息。该解决方案针对文本信息和服务(消息传递应用程序)进行了实施和试验。

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