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An Approach for Multi-Artifact Testing Through an Ontological Perspective for Behavior-Driven Development

机译:基于本体的行为驱动开发的多工件测试方法

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In a user-centered development process, artifacts evolve in iterative cycles until they meet users’ requirements and then become the final product. Every cycle gives the opportunity to revise the design and to introduce new requirements which might affect the specification of artifacts that have been set in former development phases. Testing the consistency of multiple artifacts used to develop interactive systems every time that new requirements are introduced is a cumbersome activity, especially if it is done manually. This paper proposes an approach based on Behavior-Driven Development (BDD) to support the automated assessment of artifacts along the development process of interactive systems. The paper uses an ontology for specifying tests that can run over multiple artifacts sharing similar concepts. A case study testing Task Models, Prototypes, and Final User Interfaces is presented to demonstrate the feasibility of this approach from the early phases of the design process, providing a continuous quality assurance of requirements, and helping clients and development teams to identify potential problems and inconsistencies before commitments with software implementation are made.
机译:在以用户为中心的开发过程中,工件会以迭代的周期进行演化,直到它们满足用户的要求,然后成为最终产品。每个周期都提供了修改设计和引入新要求的机会,这些要求可能会影响先前开发阶段中设置的工件规范。每当引入新需求时,测试用于开发交互式系统的多个工件的一致性是一项繁琐的工作,尤其是如果是手动完成的话。本文提出了一种基于行为驱动开发(BDD)的方法,以支持在交互式系统的开发过程中对工件进行自动评估。本文使用一种本体来指定可以在共享相似概念的多个工件上运行的测试。提出了一个测试任务模型,原型和最终用户界面的案例研究,以从设计过程的早期阶段演示这种方法的可行性,提供对需求的持续质量保证,并帮助客户和开发团队识别潜在问题和解决方案。在做出软件实施承诺之前不一致。

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