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Impulsivity and alexithymia in virtual worlds: A study on PLAYERS OF WORLD OF WAR CRAFT

机译:虚拟世界中的冲动性和读写障碍:《魔兽世界》玩家的研究

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Objective: Symptoms of problematic Internet use (PIU) may be increased in people who display an excessive involvement in Massively Multiplayer Online Role-Playing Games(MMORPGs). Notably, impulsivity and alexithymia have not been investigated together in the literature addressing the predictors of PIU among gamers, despite evidence that these personality traits may play a pivotal role in the development of problematic gaming patterns. The purpose of this research was to explore the relationship between facets of alexithymia and impulsivity and PIU scores among MMORPG players.Method: In the current study, 364 World of Warcraft (WoW) players (272 males, 74.7%) aged 18 to 48 years old provided socio-demographic information and completed questionnaires on PIU, time spent online playing WoW, alexithymia, and impulsivity.Results: PIU scores were negatively associated with age and positively associated with alexithymia scores, impulsivity scores, and time spent online playing WoW. A linear regression analysis showed that PIU scores were predicted by time spent online playing WoW, the alexithymic features concerning difficulties identifying and describing feelings, and attentional impulsivity. Conclusions: Our findings suggest that MMORPG players with difficulties concerning affect awareness and a tendency to be distracted by novel stimuli may spend an excessive amount of time playing video games and may also show prominent symptoms of PIU.
机译:目的:过度参与大规模多人在线角色扮演游戏(MMORPG)的人们可能会出现互联网使用问题(PIU)的症状。值得注意的是,尽管有证据表明这些人格特征可能在有问题的游戏模式的发展中起着关键作用,但冲动性和运动障碍在有关游戏玩家中PIU预测因子的文献中并未得到一起研究。这项研究的目的是探讨运动障碍面与MMORPG玩家冲动性和PIU得分之间的关​​系。方法:本研究中,年龄在18至48岁之间的364名魔兽世界(WoW)玩家(272名男性,占74.7%)。 Old提供了有关PIU的社会人口统计学信息并完成了问卷调查,在线玩魔兽世界的时间,运动障碍和冲动。结果:PIU分数与年龄呈负相关,与阅读障碍得分,冲动性得分和在线玩魔兽世界的时间呈正相关。线性回归分析表明,PIU得分是通过在线玩魔兽世界的时间,有关识别和描述情感的困难的心理特征以及注意冲动来预测的。结论:我们的发现表明,MMORPG玩家在影响意识方面存在困难,并且倾向于被新的刺激因素分散注意力,这可能会花费过多的时间来玩视频游戏,并且可能还会出现PIU的明显症状。

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