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Regularized implicit surface reconstruction from points and normals

机译:根据点和法线进行正规化的隐式曲面重建

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We consider the problem of surface reconstruction of a geometric object from a finite set of sample points with normals. Our contribution is to present a new scheme for implicit surface reconstruction. Similarly to the multilevel partition of unity (MPU) method we hierarchically divide the domain obtaining local approximation for the object on each part, and then patch all together obtaining a global description of the object. Our new scheme uses ridge regression and weighted gradient one fitting techniques to get better stability on local approximations. The method behaves reasonably on sparse set of points and data with holes as those which comes from 3D scanning of real objects.
机译:我们考虑从法线的有限采样点集合中几何对象的表面重建问题。我们的贡献是提出一种用于隐式曲面重构的新方案。类似于统一的多级分区(MPU)方法,我们对域进行分层划分,以获取每个部分上对象的局部近似值,然后将所有区域拼凑在一起,以获得对象的全局描述。我们的新方案使用岭回归和加权梯度一拟合技术来在局部逼近上获得更好的稳定性。该方法在稀疏的带孔的点和数据集上表现合理,就像对真实对象进行3D扫描那样。

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