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Three-dimensional surface model based on edge collapse improvement model data compression algorithm

机译:基于边缘塌陷改进模型数据压缩算法的三维表面模型

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Along with the computer technology and the rapid development of the three dimensional imaging software and hardware technology, the three digital technology is more and more get people's attention and application. But limited graphics graphics processing power and the spread of the media has been affected by the network bandwidth, rely on increasing hardware input, not enough to solve the problem, must adopt corresponding algorithm of 3 d surface model data is compressed, can fundamentally solve this defect. Although some common compression algorithms and tools can be used to reduce the three-dimensional geometric data volume, but the efficiency is not ideal, or for some specific application doesn't fit, 3 d model with previous audio (1 d), image (2 d), video (2 d + time) of the three different media types, 3 d mesh model also show any bending, parametric characteristics of complex and the lack of a continuous nature, and define the rules of various properties on the surface of the model are sampling, which makes the classical orthogonal analysis tool 3 d geometry signals cannot be directly used for processing. Therefore, looking for a new algorithm to efficiently express 3 d model is needed. Proposed in this paper Garland compression algorithm based on surface model, this paper proposes a surface data compression algorithm based on edge collapse, and the algorithm based on quadratic error metrics calculate the edge collapse cost, and guidelines to determine the order of edge collapse, on the basis of test methods to judge the legitimacy of the shrinkage is half space, the boundary of the surface by the algorithm and model with internal synchronous compression in the region and in the case of high compression ratio can not only ensure the geometrical characteristic of the original model, and also can effectively guarantee the quality of the compression model.
机译:随着计算机技术和三维成像软硬件技术的飞速发展,三种数字技术越来越受到人们的关注和应用。但是有限的图形处理能力和图形媒体的传播已受到网络带宽的影响,依靠增加的硬件输入,不足以解决问题,必须采用相应的3d曲面模型数据算法进行压缩,才能从根本上解决这一问题。缺陷。尽管可以使用一些常见的压缩算法和工具来减少三维几何数据量,但是效率并不理想,或者对于某些特定应用不适合,将3 d模型与先前的音频(1 d),图像( 2 d),三种不同媒体类型的视频(2 d +时间),3 d网格模型还显示出任何弯曲,复杂的参数特征以及缺乏连续性,并定义了表面上各种属性的规则该模型是采样的,这使得经典的正交分析工具3d的几何信号不能直接用于处理。因此,需要寻找一种有效表达3d模型的新算法。本文提出了一种基于曲面模型的Garland压缩算法,提出了一种基于边缘塌陷的表面数据压缩算法,并基于二次误差度量的算法计算了边缘塌陷的代价,并确定了边缘塌陷的顺序准则。判断收缩合法性的测试方法的基础是半空间,通过算法和模型对表面的边界进行内部同步压缩,在该区域内并且在高压缩比的情况下,不仅可以确保收缩的几何特性原始模型,也可以有效保证压缩模型的质量。

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