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Application of artificial intelligence technology in computer game software

机译:人工智能技术在计算机游戏软件中的应用

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With the development of computer hardware and software system, especially the development of 3D graphics technology, which greatly enhances the image of the computer game software, artificial intelligence is relative lagging and become the bottleneck that restrict the improvement of game performance. Real-time nature of computer games asks artificial intelligence computing occupy as less system resources as possible so as to provide sufficient resources to other modules of the game.After overview of the software architecture of game engine, this paper first summarizes some artificial intelligence methods the game often use but no documented; then the expansion and optimization of the game software and discusses the method of its integration with other game software module. Motion control of the game role and path planning technology are discussed in depth. Second, the artificial intelligence technology may be used in the game may to a higher level are discussed. Later, through the analysis of specific cases, way and the possibility of the learning and adaptive artificial intelligence in the game software are discussed.
机译:随着计算机软硬件系统的发展,特别是3D图形技术的发展,极大地增强了计算机游戏软件的形象,人工智能相对滞后,成为制约游戏性能提高的瓶颈。计算机游戏的实时性要求人工智能计算尽可能少地占用系统资源,以便为游戏的其他模块提供足够的资源。在概述了游戏引擎的软件架构之后,本文首先总结了一些人工智能方法。游戏经常使用但没有记录;然后对游戏软件进行扩展和优化,并讨论了与其他游戏软件模块集成的方法。深入讨论了游戏角色的运动控制和路径规划技术。其次,可能会在游戏中使用人工智能技术的更高层次进行了讨论。随后,通过具体案例的分析,讨论了游戏软件中学习和自适应人工智能的方式和可能性。

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