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Mechanism design for software agents with complete information

机译:具有完整信息的软件代理的机制设计

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We investigate the mechanism design problem when the agents and the mechanism have computational restrictions. In particular, we examine how results in the mechanism design literature are affected when the social choice rule requires the mechanism to solve a computationally difgicult optimization problem. Both dominant strategy and Nash implementation are considered for a multiagent version of the maximum satisfiability problem. We show that the best a mechanism can guarantee is that at least half of the maximum number of simultaneously satisfiable agents will be satisfied by the outcome. Our analysis highlights some of the difficulties that arise in applying results from mechanism design to computational problems. In particular, our results show that using approximation in multiagent settings can be much less successful than in traditional computational settings because of the game theoretic guarantees required of the outcomes.
机译:我们研究了当代理和机制具有计算限制时的机制设计问题。特别是,当社会选择规则要求机制解决计算困难的优化问题时,我们研究了机制设计文献中的结果如何受到影响。对于最大可满足性问题的多代理版本,将同时考虑主导策略和Nash实现。我们表明,最好的机制可以保证的是结果将满足同时满足条件的代理程序最大数量的至少一半。我们的分析突出了将机制设计结果应用于计算问题时会遇到的一些困难。特别地,我们的结果表明,由于需要结果的博弈论保证,因此在多主体设置中使用逼近比在传统计算设置中使用成功的可能性要低得多。

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