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首页> 外文期刊>Cyberpsychology, behavior and social networking >Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story
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Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story

机译:探索重播价值:在第一次和第二次接触交互式故事之间,用户体验的转变和连续性

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摘要

While replay value is a common term in interactive entertainment, psychological research on its meaning in terms of user experiences is sparse. An exploratory experiment using the interactive drama "Faqade" was conducted (n = 50) to examine shifts and continuities in entertainment-related user experiences between first and second exposure to the same system. A questionnaire with brief scales measuring various user-experience dimensions (interaction-related facets such as usability, flow, and presence, as well as narrative-related facets such as suspense and curiosity) was administered after the first and the second round of exposure. Findings suggest that replay produces gains in action-related experience components such as presence and effectance, whereas narrative-related experiences such as curiosity and suspense remain stable across exposures. Implications for theorizing on interactive entertainment experiences are discussed.
机译:虽然重播价值是交互式娱乐中的常用术语,但针对其在用户体验方面的含义的心理学研究却很少。进行了一项探索性实验,使用互动电视剧《 Faqade》(n = 50)来研究在第一次和第二次接触同一系统之间与娱乐相关的用户体验的变化和连续性。在第一轮和第二轮接触后,调查员使用了一个简短的问卷来测量各种用户体验维度(与交互有关的方面,如可用性,流动性和存在感,以及与叙事相关的方面,如悬念和好奇心)。研究结果表明,重播会产生与动作相关的体验成分,如存在和效果,而与叙事相关的体验(如好奇心和悬念)在各种曝光中保持稳定。讨论了对交互式娱乐体验进行理论化的含义。

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