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PROBABILISTIC MIXTURE-BASED IMAGE MODELLING

机译:基于概率混合的图像建模

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During the last decade we have introduced probabilistic mixture models into image modelling area, which present highly atypical and extremely demanding applications for these models. This difficulty arises from the necessity to model tens thousands correlated data simultaneously and to reliably learn such unusually complex mixture models. Presented paper surveys these novel generative colour image models based on multivari-ate discrete, Gaussian or Bernoulli mixtures, respectively and demonstrates their major advantages and drawbacks on texture modelling applications. Our mixture models are restricted to represent two-dimensional visual information. Thus a measured 3D multi-spectral texture is spectrally factorized and corresponding multivariate mixture models are further learned from single orthogonal mono-spectral components and used to syn-thesise and enlarge these mono-spectral factor components. Texture synthesis is based on easy computation of arbitrary conditional distributions from the model. Finally single synthesised mono-spectral texture planes are transformed into the required synthetic multi-spectral texture. Such models can easily serve not only for texture enlargement but also for segmentation, restoration, and retrieval or to model single factors in unusually complex seven dimensional Bidirectional Texture Function (BTF) space models. The strengths and weaknesses of the presented discrete, Gaussian or Bernoulli mixture based approaches are demonstrated on several colour texture examples.
机译:在过去的十年中,我们将概率混合模型引入了图像建模领域,这些模型提出了非常不典型且要求极为严格的应用。这种困难源于必须同时对数万个相关数据进行建模并可靠地学习这种异常复杂的混合模型的问题。提出的论文分别调查了这些基于多元离散,高斯或伯努利混合物的新颖的彩色图像生成模型,并展示了它们在纹理建模应用中的主要优缺点。我们的混合模型仅限于表示二维视觉信息。因此,对测量的3D多光谱纹理进行光谱分解,并从单个正交单光谱分量中进一步学习相应的多元混合模型,并将其用于合成和放大这些单光谱因子分量。纹理合成基于从模型轻松计算任意条件分布的基础。最后,将单个合成的单光谱纹理平面转换为所需的合成多光谱纹理。这样的模型不仅可以轻松地用于纹理放大,而且可以轻松地用于分割,恢复和检索,或者可以在异常复杂的七维双向纹理函数(BTF)空间模型中对单个因子进行建模。在几个颜色纹理示例上展示了所提出的基于离散高斯或伯努利混合法的优缺点。

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