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On the 10-year anniversary of minecraft: two interventions in extractive colonialism

机译:在MINECRAFT的10年周年纪念日:两期采取殖民主义的干预措施

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In light of the 10-year anniversary of the release of Minecraft, the wildly popular survival/building game, this retrospective considers the game as a vastly impactful digital text of settler colonialism. The ways in which the game's 'survival mode' approaches the extraction of resources from land is fundamentally entangled in colonial fictions of indigeneity, gendered systems of property, and a Euro-humanist sense of entitlement and ownership. Considering Minecraft as a colonial text allows for two theoretical and aesthetic interventions: first, the visual art of Peruvian-American Eamon Ore-Giron, who challenges colonial extractivism in the two-channel piece, Morococha, and second, the 2006 flash game released by XGen Studies, Motherload, which approaches mining-based gameplay with key differences. These two interventions highlight the importance of digital realms as a terrain of colonial space-making and thus a site of analysis for cultural geographers. Moreover, they may help to chart useful paths to the production and realization of anti-colonial digital textuality.
机译:鉴于MINECRAFT发布的10周年,这种回顾性普遍存在的生存/建筑游戏,将游戏视为定居者殖民主义的巨大影响数字文本。游戏的“生存模式”方法从土地上提取资源的方式从根本上纠缠在炼金,性别的财产和欧洲人主义权利和所有权的殖民地小说中。考虑到MINECRAFT作为殖民文本,允许两种理论和审美干预:第一,秘鲁美国Eamon矿石 - 吉龙视觉艺术,他挑战了两道道,摩洛哥州和第二次,第二次闪存游戏的殖民提取主义XGEN研究,HANDLOLOLLOLAD,方法与关键差异接近挖掘的游戏。这两个干预措施突出了数字境界的重要性作为殖民地制造的地形,从而介绍了文化地理学家的分析现场。此外,他们可能有助于将有用的路径绘制到抗殖民数字文本的生产和实现。

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