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Multimodal analysis within an interactive software environment: critical discourse perspectives

机译:交互式软件环境中的多模式分析:重要的话语视角

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Critical discourse analysts are increasingly required to account for multimodal phenomena constructed through language and other resources (e.g. images, sound and music) and to relate high-level critical insights on the social motivations of these texts to their realizations in low-level expressive phenomena, and vice versa. In this paper, we use interactive software resources for critical multimodal discourse analysis (O'Halloran, K.L. (2011b). Multimodal analysis and digital technology. In A. Baldry & E. Montagna (Eds.), Interdisciplinary approaches to multimodality: Theory and practice. Readings in intersemiosis and multimedia (pp. 21-34). Campobasso: Palladino; O'Halloran, K. L., Tan, S., Smith, B. A., & Podlasov, A. (2010). Challenges in designing digital interfaces for the study of multimodal phenomena. Information Design Journal, 18(1), 2-12; Smith, B. A., Tan, S., Podlasov, A., & O'Halloran, K.L. (in press). Analyzing multimodality in an interactive digital environment: Software as metasemiotic tool. Social Semiotics) to help in achieving these aims. The field of critical discourse studies, itself being interdisciplinary, along with its holistic approach, is well placed to take advantage of interactive software, as these resources encourage the application, exploration and correlation of various analytical perspectives at different levels of description. Drawing on the analysis of a short video advertisement, we demonstrate how the interactive (multimodal) digital environment is one in which the discourse analyst can effectively draw upon different traditions of analysis, including ‘mainstream’ and social semiotic traditions, as well as other traditions such as media studies, to interpret dynamic audiovisual media texts in a critically self-reflexive manner.View full textDownload full textKeywordscritical discourse analysis, multimodal analysis, social semiotics, multimodal analysis software, interactive digital mediaRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/17405904.2011.558687
机译:批判性话语分析人员越来越需要说明通过语言和其他资源(例如图像,声音和音乐)构建的多模式现象,并将对这些文本的社会动机的高级批判性见解与它们在低级表达现象中的实现联系起来,反之亦然。在本文中,我们使用交互式软件资源进行关键的多模态话语分析(O'Halloran,KL(2011b)。多模态分析和数字技术。在A. Baldry和E.Montagna(编)中,跨学科的多模态方法:理论与实践练习。际传播和多媒体读物(第21-34页)。坎波巴索:帕拉迪诺;奥哈罗兰(O'Halloran),吉隆坡,谭(S.),史密斯(Smith),文学硕士和波德拉索夫(A.)(2010)。信息设计杂志,18(1),2-12; Smith,BA,Tan,S.,Podlasov,A。,&O'Halloran,KL(印刷中)。交互式数字环境中的多模态分析:作为元符号工具的软件(社会符号学),以帮助实现这些目标。批判性话语研究本身就是跨学科的,它采用整体方法,因此很容易利用交互式软件,因为这些资源鼓励在不同层次的描述中应用,探索和关联各种分析观点。通过对短视频广告的分析,我们演示了交互(多模式)数字环境如何在其中话语分析人员可以有效地借鉴不同的分析传统,包括“主流”和社会符号学传统。与其他传统研究(例如媒体研究)一样,以批判性的自反性方式解释动态视听媒体文本。泰勒和弗朗西斯在线”,services_compact:“ citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/17405904.2011.558687

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