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Adaptive motion estimation technique for motion compensated interframe interpolation

机译:用于运动补偿帧间插值的自适应运动估计技术

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摘要

We propose a new fast motion compensated interframe interpolation algorithm. First, we propose a fast algorithm that obtains backward motion vectors by using forward motion vectors received from the transmitter. It is important to predict well both the covered and uncovered regions in order to interpolate skipped frames at the receiver, therefore, backward motion vectors are needed as well as forward motion vectors. But, in the case of the conventional video communication systems, we usually receive the forward estimated motion vectors from the transmitter. To estimate the backward motion vectors used to predict the uncovered region, the conventional interframe interpolation technique requires a large amount of calculation at the receiver because it uses exhaustive motion search such as full search block matching algorithm (FSBMA). In this paper, we reduce the computational complexity to get the backward motion vectors by using the dynamic search range varied for the forward motion vectors received from the transmitter. Second, we also propose the algorithm to obtain the motion vectors which are closer to the true object motion by utilizing the local characteristics of the vector field. This algorithm makes it possible, showing that the resulting motion vectors are more adaptive to the real object motion than the conventional one. According to the simulation results, the proposed algorithm is better than the conventional one in subjective quality as well as in objective quality.
机译:我们提出了一种新的快速运动补偿帧间插值算法。首先,我们提出了一种快速算法,该算法通过使用从发射机接收的前向运动矢量来获得后向运动矢量。重要的是要很好地预测覆盖区域和未覆盖区域,以便在接收器处对跳过的帧进行插值,因此,既需要后向运动矢量,也需要前向运动矢量。但是,在常规视频通信系统的情况下,我们通常从发射机接收前向估计的运动矢量。为了估计用于预测未覆盖区域的后向运动矢量,传统的帧间插值技术需要在接收机处进行大量计算,因为它使用了穷举运动搜索,例如完全搜索块匹配算法(FSBMA)。在本文中,我们通过使用针对从发射器接收到的前向运动矢量而变化的动态搜索范围来降低获得后向运动矢量的计算复杂度。其次,我们还提出了通过利用矢量场的局部特性来获得更接近真实物体运动的运动矢量的算法。该算法使之成为可能,这表明所产生的运动矢量比传统运动矢量更适合于真实物体的运动。仿真结果表明,该算法在主观质量和客观质量上均优于传统算法。

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